Photo to Pixel Art
Retro pixel art doesn't just come from a small canvas — the limited color palette is just as important as the resolution. Old game consoles and computers could only display a handful of colors at once, and dithering was the trick artists used to fake gradients, shading, and depth within that limit. That same technique is what turns an ordinary photo into something that looks like it was hand-drawn for a 16-bit game.
What actually makes an image "pixel art"
Two things: a restricted color palette (think 4, 8, or 16 colors instead of millions) and dithering to simulate shading within that palette. Simply downscaling a photo and picking the nearest color per pixel gives you flat, banded results. Adding an error-diffusion or ordered dithering pass — like Floyd-Steinberg or a Bayer matrix — is what produces the characteristic scattered shading real pixel art uses to suggest gradients, light, and texture with only a few colors.
Choosing a palette
The palette does most of the aesthetic work. A strict black-and-white or 1-bit palette gives a print/newspaper look. A handful of muted tones reads as a Game Boy-era aesthetic. Bright, saturated retro-console palettes (NES, CGA, C64) give that unmistakable 8-bit game look. Dither Dog ships with 23 built-in palettes covering all of these, plus custom palette support, so you can try a photo against several styles in seconds without re-uploading anything.
Make your own pixel art
Open the Dither Dog workspace, drop in any photo, and pick a dithering algorithm and color palette from the panel. Everything renders live in your browser — no install, no account, and your photo never leaves your device. When you land on a look you like, export it as a PNG or WebP at full resolution.